
- Metro exodus ray tracing artifact on water software#
- Metro exodus ray tracing artifact on water code#
Through the design of Vulkan Ray Tracing, projects such as vkd3d-Proton will be able to efficiently support layered DXR over Vulkan. Vulkan is also used as a backend for layered implementations of APIs such as DirectX 12. Support for Vulkan Ray Tracing has now been integrated into DXC, enabling developers to use HLSL shaders in Vulkan ray tracing applications, including porting ray tracing applications to Vulkan from DXR. We have achieved that through delivering a carefully designed superset of DXR, and integrating Vulkan Ray Tracing support in the DXC open source HLSL compiler.”Īs outlined earlier this year, production-ready use of HLSL in Vulkan has been achieved through integrating a SPIR-V backend into DXC, Microsoft’s open source HLSL compiler.
Metro exodus ray tracing artifact on water code#
“One of the key requests from the developer community was the ability to easily bring DirectX 12 ray tracing (DXR) code to Vulkan.
Metro exodus ray tracing artifact on water software#
“Shipping API specifications was just the first step in building the developer ecosystem for Vulkan Ray Tracing, we now have tools and samples to truly enable developers to tap into the power of cross-platform ray tracing acceleration,” said Daniel Koch, senior graphics system software engineer at NVIDIA and Vulkan Ray Tracing TSG chair at Khronos. The Vulkan SDK now integrates all the components necessary for developers to easily use the new ray tracing extensions, such as new shader tool chains, without needing them to be built from multiple repositories, and supports ray tracing validation within the SDK validation layers.



Vulkan Ray Tracing can be deployed using existing GPU compute or dedicated Ray Tracing cores. Khronos released final Vulkan Ray Tracing extensions in November 2020 to seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration.
